
The first hand is used to determine everyone's rank during the following hands. Deal out all the cards. The person to the left of the dealer starts off. The object of the game is to get rid of all your cards. When starting you can lay down any card or cards with the same face value. The person following you must lay down a card of equal or greater value. They must also use the same amount of cards as you did. If you lay down two 9's then they would have to lay down two of something equal or greater. If the player lays down the same card as the previous player then the next player is skipped and must drink. Also if you can't play any of your cards than you must skip and drink. Cards are cleared if everyone skips or a two is played.
Play continues like this until all the cards have been played. After the first hand is when the fun really begins. There is a ranking system which is as follows: President, Vice-President, Secretary, Asshole. Whoever goes out first becomes the new President for the next game, the second person becomes the Vice-President, etc... For the following rounds, anyone who ranks higher then you can tell you to drink whenever they want to.
Special Rules:
The Asshole must always deal and clear the cards. Also the Asshole must give the two best cards in their hand to the President. The President gives the two worst cards in their hand to the Asshole. If the President remains President for three consecutive rounds they can create special rules, such as the word "drink" cannot be used. If these rules are broken then the offender must drink.
Supplies:One deck of cards with jokers, beer and two people.
This game is played just like the typical war game with 54 cards (52 standard and 2 jokers), but with a few rules make it interesting.
Win a challenge-skip a drink
Lose a challenge-Drink 1(one)
1)If you lose a war----Drink 2
2)If you lose a face card----Drink 2
3)If you are caught not drinking----Drink double
4)Joker = automatic war with the highest opponent card on the table (3 down and 1 up).
5)Each player gets three-5 second TO's (you may skip one drink) & two-10 second TO's (you may skip drinking 2 times in a row)
6)If you call a TO when you have none left-drink double
7)TV Timeout (bathroom break) can be called at anytime, but that player must be in control (must win last challenge).
8)"Technical Fouls"-CHEATING-if caught, chug your beer
9)"Personal Fouls"-Foul Language-5 Fouls= chug your beer
Supplies:One deck of cards; Beer and only beer, Liquor is not recommended; 4 or more people,if there are more then 8 add another deck.
Pick one person to be the dealer. Dealer starts out by dealing to the person to their left, and continuing clockwise around the table. Remember that everything in this game happens clockwise. The queen is the only exception to this rule. Each card stands for something. Dealer will continue dealing to the person to his/her left until this person is done (dealt a 7, 8, or 9). Rules below:
Ace: Waterfalls- The person dealt the Ace starts drinking, followed by the next person, and so on. The person with the Ace can stop whenever they want. No one else can stop until the person to their right stops. If a person empties their beer before the person to their right, they are done, and the person to their left can stop if the want to. The main thing to remember is- don't stop drinking until the person to your right does. Penalty for stopping early: Finish one FULL beer in one minute.
2: Two is for you. The person dealt the Two hands out one drink to any other player.
3: Three is for me. The person dealt the Three takes one drink.
4: Four is for whores. All female players take one drink.
5: Five count. The person dealt the five starts drinking. Starting with the person to their left, and continuing clockwise, the rest of the players start counting. 1, 2, 3, 4, 5. The drinker can't stop drinking until A) the fifth person says five, B) the drinker finishes their beer. If the drinker finishes their beer before the next person in line says their number, that person has to finish a FULL beer in one minute. If the drinker quits early (before their beer is gone) they have to finish a FULL beer in one minute. This card is a good way to mess with your friends. If you know how much beer the drinker has left (especially if the drinker has just opened a new beer) you can prolong saying your number as long as you desire, thereby screwing over both the drinker, and sometimes the next person in line.
6: Six is for dicks. All male players take one drink.
7, 8, or 9: You're done. If the dealer deals this card, the person who receives it is done getting cards until the cards make it around the table to him/her again.
10: Rhyme time. The person dealt the Ten thinks of a word. The next person, and everyone after, must think of a word that rhymes. This continues until someone is unable to think of a word that rhymes, repeats a word that has already been used or uses a word that doesn't really rhyme. The word must be a real word, and must be English (or the primary language spoken amongst the players). Nonsense words are not allowed. Any real word, however impossible to rhyme with, is. Example: Orange. Penalty for screwing up: take one drink. Disputes can be settled with a dictionary.
Jack: Jack Back. The person behind (In BACK of) of the person dealt a Jack takes one drink.
Queen: Queen Ahead. The person AHEAD of the person dealt a queen takes one drink.
King: Category. This card often causes confusion among players and must be explained carefully. The person dealt the King thinks of a category. Example: Cars. They must then say a type of car e.g. Ford, Chevy, sedan, SUV. If they say Ford, the next player must think of another brand of car, e.g. Chevy, Dodge. If they say sedan, the next person must say another style of car, e.g. truck, SUV. Brands and styles or types are not mixable. The play for this card continues until someone can't think of a word, repeats a word already used, says something that doesn't fit the category, or gets sick of it and takes a drink. Penalty: one drink
Note: dealer also deals to him/herself.
After all the cards are dealt, all the players count up the number of cards they were dealt. The person with the least amount of cards has to drink a full beer in one minute. In the event of a tie, the dealer shuffles the deck and the players who are tied each draw one card. Low card drinks. Ace is low.
In regards to the finish a full beer in one minute rule: if this beer is not finished in one minute, they have to finish another in one minute, and so on. Better to bite the bullet and get it done. If desired, the one minute rule can be increased to one minute fifteen seconds, or a minute and a half (your choice) for women, and (also your choice) guys who can't handle it.
One more thing to remember: There are a lot of ways to screw with your friends playing this game, but they can just as easily come back and screw you over.
This game tends to be time consuming, and I have found that sometimes players tend to talk to each other instead of pay attention. We made up a rule to deal with this,and you can use it if you want or make up your own rule. The dealer counts to five, and anyone not paying attention by the time the dealer is done counting takes a drink. (Except for Five Count. The rule for not paying attention for a Five Count is to finish a full beer, which is explained with the rest of the rules for Five Count).
Get as many cards as there are players. There should be one ace and one king mixed with the cards. Mix up cards and distribute one to each player. Players look only at their card. The player with the ace is the drug dealer and the person with the king is the cop. The drug dealer must wink at the other players. Any player who sees the wink must then say "The deal has been made." It is up to the cop to determine who the dealer is. For each wrong guess, the cop must drink for 5 seconds. Players may bluff and pretend they saw the wink even if they haven't. This is fun with large groups of people because it is harder for the cop to guess. However, if the cop sees the wink, the dealer must drink for 5 seconds. Have fun getting your friends wasted!
Drunk Driver is a game that requires only a deck of cards, two people and a ready supply of your favorite beverage. To begin play, one person has to decide to be the driver and one the dealer. Once this monumental decision has been made, the dealer places 7 cards face down in a straight vertical line on the table, with the first card closest to the driver and the last card closest to the dealer. The driver begins by turning over the card closest to him or her and carrying out the action denoted by the card shown.
If the card is a 2 through 9 then the card is safe and the driver turns over the next card. If the card is a 10 then the dealer adds one card to the end of the line of cards. If the card is a Jack then the driver takes one drink and the dealer adds two cards to the end of the line. If the card is a Queen then the driver takes two drinks and the dealer adds three cards to the end of the line. If the card is a King then the driver takes three drinks and the dealer adds four cards to the end of the line. If the card is an Ace then the driver takes four drinks and the dealer adds five cards to the end of the line.
The object of the game is for the driver to successfully turn over all of the cards that are lying face down on the table before the dealer has dealt out all of the cards in the deck. So optimally, the driver is hoping to get through the first seven or so cards with as few face cards as possible, quickly ending the game and turning the tables on the dealer. If all the cards in the deck are dealt face down by the dealer the driver must continue to flip the cards until he or she has gone through all the cards, resulting in a total of forty drinks. Here in lies the importance of flipping all the cards successfully as early in the game as possible, for if one gets themselves into a hole early in the game their chances of drinking the entire deck are greatly increased. If the driver can turn over all of the cards on the table before the dealer reaches the end of the deck then it is the dealer who must drink the combined drink value of the remaining face cards and aces in the deck. For instance, if all that remains in the deck is an Ace and a Jack then the combined drink value is five (See Above), so the amount the dealer will drink will vary depending on the amount the driver has already consumed.
After the deck has been exhausted, either by the driver or the dealer drinking whatever they are responsible for, then a new round must be played. In the second round the roles reverse with the driver becoming the dealer and the dealer becoming the driver (fair is fair) unless one of the players involved whimps out, in which case you may taunt and beat them. Play this game for as long as you dare, it tends to have dire consequences (as does the act of drinking and driving).
VARIATION:
There is only one variation of this game which allows for more consumption. Instead of the normal card and drink assignment, the following can be used:
If a 10 is turned over then the driver takes one drink and no card is added. If a Jack is turned over then the driver takes two drinks and the dealer adds one card to the end of the line of cards. If a Queen is turned over then the driver takes three drinks and the dealer adds two cards to the end of the line of cards. If a King is turned over then the driver takes four drinks and the dealer adds three cards to the end of the line of cards. If an Ace is turned over then the driver takes five drinks and the dealer adds four cards to the end of the line of cards. This variation helps the driver in that fewer cards are added to the line and the chances of the driver successfully reaching the end of the card line are increased, however it does allow for the possibility of drinking 60 times. This game can be dangerous to all involved. Play only if you dare and if you are feeling lucky.
Deal the game as you normally would. Anytime you ask for a card and are told to "go fish," you drink once. Everytime you have to give a card to another player, you drink twice, three times for face cards and aces. Everytime time you lay down a pair, your opponent(s) drink twice. It's that simple.
Supplies: Deck of Cards, Alcohol and at least three people if possible.
The dealer starts by flipping over one card and asking the first player High, Low, Red or Black. The player then chooses one of those and the dealer flips over hte next card. If the player's guess is correct they go on until they get three correct in a row. Now it goes on to the next player. They start by guessing High, Low, Red or Black using the first players last card. They continue until they get three correct. If any player is to guess incorrectly then they drink to the amount of cards used on the table (ex. six cards equals six drinks. The game continues until all players wish to stop.
Supplies: Cards, Beer and lots of people.
A pretty silly looking game, but that's what makes it fun.
Each player is dealt one card that they can not look at. They must place the card on their foreheads so that everyone else can see the cards. That means you can see everyone card but your own. Dealer begins by betting that he has the highest card by saying how many drinks he wishes to bet. Players who don't think they can win fold and take as many drinks from their beer that the current bet is at. The player who ends up losing with the lowest card must drink the total of the bets.
Supplies: Deck of cards, empty glass, at least 3 people and beer or a few different bottles of alcohol.
Each player takes a turn drawing one card from the deck and revealing it to the other players. If it is a jack the following rules apply. Otherwise discard and the next player has a go.
First Jack: Player puts a shot of his/her choice into the glass.
Second Jack: Another shot into the glass.
Third Jack: Another shot into the glass
Fourth Jack: Drinks the mixture down in one.
There is no true winner to this game unless you call not puking a win.
Supplies: Cards, Beer and 4-10 people.
Start by having everyone sit in a circle and placing the deck of cards in the middle. One at a time, rotating clockwise, draw a card from the deck.
The action for the drawn cards are as follows:
Ace: Social
2-5: Drink the value of the card.
6: Red 6's are half bottles. Everyone with half or less of their drink must finish it. Black 6's are beer bitches. The person that draws one of these is the beer bitch until the end of the game or the next black 6 is drawn.
7: Song. The person who draws this card must start singing a song. The song continues around the table till someone messes up. That person takes 3 drinks.
8: Thumb Master. The last person to place there thumb at any time must take 3 drinks.
9: Rhyme. The person who drew the 9 says a word and everyone rotating clockwise must rhyme with that word without repeating one that has been said. Penalty is 3 drinks.
10: Categories. The player that pulls the 10 must select a category and one example. This then rotates around until someone can't think of one. That person must take 3 drinks.
Jack: Joke. The person who draws the jack must tell a joke. Anyone who laughs at the joke must drink 3 times. If no one laughs the the teller must take 3 drinks.
Queen: Question. The person who drew the queen asks another person a question. The person who was asked the question must ask another question to anyone. This continues until someone doesn't say a question. They take 3 drinks.
King: Rule. The person who draws the king makes up a rule (ex. drink with you left hand). Everytime the rule is broken the person who broke it must take 3 drinks. After the last king is drawn the game is over and the person who drew it must finish their drink.
Start out by making a pyramid with the cards, six cards along the bottom up to one on the top. The player begins by flipping over any one card on the bottom. If the card is not a face card or ace then they continue to the second row and so on. The game ends when you reach the top without getting a face card or ace.
If a face card or ace is flipped drink the following (drinks may be doubled for a higher buzz factor):
1st row: One drink
2nd row: Two drinks
3rd row: Three drinks
4th row: Four drinks
5th row: Five drinks
6th row: Six drinks
Objective: Become the first player to get rid of all of his cards, by having the most "sex" and becoming the biggest "slut."
Supplies: Cards, Alcohol and 3 or more people.
How To Play:
1) Distribute the cards evenly between all the players.
2) Without looking at ones’ cards, each player simultaneously flips the top card over.
3) If the suit of a player’s card matches the suit of another player’s card, then they are said to be having "sex" and their cards are discarded.
4) If the suit of a player’s card does not match any other player’s suit, then this person is said to be "masturbating" and must keep his card and drink for the number of seconds on the card.
5) If the suit of a player’s card does not match any other suit, but the color is the same (ex. Hearts and diamonds) then the players involved are said to be "hooking-up" and must keep their cards but do not have to drink.
6) Three or more matching suits is a "me nage a trios" or "orgy", and the players involved may pass out the number of drinks on their card.
7) If the number on one player’s card matches the number on another card, then this is called "incest". When someone notices this, they must put their "fingering fingers" on the table. The last one to do so must drink for the number of seconds on the cards. The cards are not discarded.
8) If there are two or more groups of sex (ex. Hearts/hearts, clubs/clubs) then this is called "swingers" and a social is taken.
9) The first player to lose all of his cards is the "slut". He makes a rule and the cards are re-dealt.
Special Cases:
1) If there are two "sluts" at the end of the game, then a "slut-off" occurs. The sluts divide the cards that have been discarded between them and continue to play with the "prude" (the person with the most cards left). The first person to have one-on-one sex with the prude wins.
2) In the event that a person is not having a lot of sex, he may choose to play a "used condom" card (a card from the discarded pile). If this card results in sex, then that card and his top card may be discarded. But if that card results in masturbation, then he must draw another card from the pile and continue to play with the two extra cards. This often occurs at the end of a 3-person game, when sex may never occur between the players because of the way the cards were dealt.
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Supplies: Cards, Alcohol and 4 or more people.
The deal alternates clockwise. All of the cards are dealt out face down to each player. The players should make sure to keep their hand hidden from the other players.
Play begins with the player seated clockwise from the dealer. That player lays down any card he/she wishes. The next players (clockwise) need to lay down the same face value card (1 per player) as the previous player.
When the play gets to someone who does not have a card of the same face value, that player becomes 'trapped' and must take a drink. The next player may then play any card. If the 'trapped' player doesn't have that card they remain trapped, and must take another drink. Then plays shifts back to the other player adjacent to the trapped player. This person then plays any card. This goes back and forth until the 'trapped' player becomes untrapped by playing the same face value card as one of the adjacent players.
First take three cards and line the side by side on the floor. Next take 20 cards and make a circle around the first three cards. Then with the remaining cards make another circle around the the first circle.
Ok, now you're ready to start. You can play with how ever many people you want, but 4 is the best. You have to pick either red or black before the game. Then you start with the largest row or the outside one and draw a card, if it is the color you picked, you don't have to drink, but if it's not, then you do. You keep every card you pick up so there is no confusion. But there is a catch. In the first ring, you have to drink the same number of times as the number on the card, (ace is 15, faces are 10) but in the second ring, it's double, and 3rd, yep, you guessed it, TRIPLE!!! The objest of the game is to make it through the game. Watch out cuz this game can get you extremely messed up.
Everyone is delt 4 cards (3 if large group of people). With the left over cards, the dealer begins by turning over one card and says
"Give One". If the number on your card matches the dealers card (ex: 9's) then you may tell the person of your choice to drink. If you were to have two 9's for example, you can give two drinks to
someone. The dealer deals the next card and says, "Give Two". If your card matches, you give two drinks (or 4 drinks if you have doubles). Dealer deals the next card and says, "Give Three", next
card, "Give Four". Then you go back down the river...Dealer's next card, "Drink Four", "Drink Three", Drink Two", Drink One". Remember if you have doubles (ex: two 9's, you drink twice as much). Time to go back up the river....... Dealer may also deal
themselves a hand to play along.